![]() Stacking textures on top of each other at a low intensity can create some very unique and interesting combinations, as seen above. Once the biome is complete a final overview image will be available in a later devlog!Īll biomes were updated to make enhanced use of height-based texture blending to better mix and match various ground types in a realistic fashion. Though there’s a few more trees to create before it’s done, plants like the amazonian giant lilies, small lily pads, mangroves, reeds and cypress already make any exhibit feel appropriately swampy. ![]() The wetland biome is home to many amazing creatures. Unlike regular flora, these vibrant plants are purely decorative, meaning they won’t contribute to an exhibit’s foliage density. These fancy items can be scaled without the issue of texture stretch, making them an ideal solution for all your flower bed needs! What’s the point in building a zoo if you can’t spend hours detailing the park with gardens? Our art team’s got you covered with the addition of decorative tropical plants and world-space mulch shapes. Though lamps and similar objects will only turn on at night by default, players can enable an option that forces them to stay lit regardless of the time. In terms of optimization, a flexible voice management system for audio was developed and integrated to ensure that the game sounds great and performs well in dense scenes.Īn assortment of recolorable lights can be used to make your park more interesting at night! In this spooky Halloween environment, creative use of coloring can help change the mood of an area in an instant. The programmers aren’t messing around, either! Fences, paths, animal AI, modular building and water rendering continued to receive further work whilst power management started development in the background. You saw and heard the fruits of their labour in our latest trailer, showcasing the passion our team is putting into this project. The art and audio members have had their hands full these past few months creating new buildings, the wetland biome, animals, animations, sounds and music for the game.
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